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Haikyuu To The Top
After their triumphant victory over Shiratorizawa Academy, the Karasuno High School volleyball team has earned their long-awaited ticket to nationals. As preparations begin, genius setter Tobio Kageyama is invited to the All-Japan Youth Training Camp to play alongside fellow nationally recognized players. Meanwhile, Kei Tsukishima is invited to a special rookie training camp for first-years within the Miyagi Prefecture. Not receiving any invitations himself, the enthusiastic Shouyou Hinata feels left behind. However, Hinata does not back down. Transforming his frustration into self-motivation, he boldly decides to sneak himself into the same rookie training camp as Tsukishima. Even though Hinata only lands himself a job as the ball boy, he comes to see this as a golden opportunity. He begins to not only reflect on his skills as a volleyball player but also analyze the plethora of information available on the court and how he can apply it. As the much-anticipated national tournament approaches, the members of Karasuno's volleyball team attempt to overcome their weak points and refine their skills, all while aiming for the top! [Written by MAL Rewrite]
TV
25 min/ep
EP 13/13
Ballroom E Youkoso
Tatara Fujita is a shy middle schooler who has no particular plan for the future. He has gotten through life by avoiding any kind of confrontation and blending in with the crowd. But blending in isn't enough to get out of trouble, as some bullies harass him for money. Luckily, he is saved by a man named Kaname Sengoku. Kaname invites Tatara to his dance studio. Although he would normally never set foot in such a place, Tatara is captivated by Sengoku's commanding presence. Granted an opportunity to dance with fellow classmate Shizuku Hanaoka—who often practices at the studio—Tatara realizes there's something about the idea of being put in the limelight and dancing where people will see him that keeps him coming back. With an earnest, passionate drive to improve, Tatara begins his journey into the world of competitive dance. [Written by MAL Rewrite]
TV
25 min/ep
EP 24/24
Kuroko No Baske
Teikou Junior High School's basketball team is crowned champion three years in a row thanks to five outstanding players who, with their breathtaking and unique skills, leave opponents in despair and fans in admiration. However, after graduating, these teammates, known as "The Generation of Miracles", go their separate ways and now consider each other as rivals. At Seirin High School, two newly recruited freshmen prove that they are not ordinary basketball players: Taiga Kagami, a promising player returning from the US, and Tetsuya Kuroko, a seemingly ordinary student whose lack of presence allows him to move around unnoticed. Although Kuroko is neither athletic nor able to score any points, he was a member of Teikou's basketball team, where he played as the "Phantom Sixth Man," who easily passed the ball and assisted his teammates. Kuroko no Basket follows the journey of Seirin's players as they attempt to become the best Japanese high school team by winning the Interhigh Championship. To reach their goal, they have to cross pathways with several powerful teams, some of which have one of the five players with godlike abilities, whom Kuroko and Taiga make a pact to defeat. [Written by MAL Rewrite]
TV
25 min/ep
EP 25/25
One Outs
Toua Tokuchi is an athlete by profession, but a reckless gambler at heart. On the streets of Okinawa, he uses nothing but his wits and a "fastball" peaking at a mere 134 kmph to somehow achieve 499 wins in the game of "One Outs," a simplified version of baseball between the pitcher and one batter. Amazed by Toua's unique prowess on the mound, veteran slugger Hiromichi Kojima artfully scouts the pitcher for his long unsuccessful team, the Saikyou Saitama Lycaons. Kojima desperately hopes Toua will lead them to the championship; however, Tsuneo Saikawa, the mercenary owner of the Lycaons, sees the vastly talented pitcher as a threat to the income generated by the team. Rising to the challenge of swaying the owner, Toua suggests a one-of-a-kind "One Outs" contract: every out Toua pitches will earn him five million yen, but with every run he gives up, he will lose fifty million yen. Adapted from the manga by Shinobu Kaitani of Liar Game fame, One Outs documents the intense psychological battles between Toua and those around him. With millions of yen at stake, can a pitcher who has done nothing but gamble in a head-to-head imitation of baseball finally lead a real baseball team to victory? [Written by MAL Rewrite]
TV
25 min/ep
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Slam Dunk
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Kuroko Basuke 2
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Haikyuu To The Top 2nd Season
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Inazuma Eleven
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Prince Of Tennis
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Blue Lock
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Haikyuu Karasuno Koukou Vs Shiratorizawa Gakuen Koukou
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Chihayafuru
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Kaze Ga Tsuyoku Fuiteiru
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Kuroko No Basket 3rd Season
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Haikyuu Second Season
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Diamond Ace
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Haikyuu
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