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Hyouka
Energy-conservative high school student Houtarou Oreki ends up with more than he bargained for when he signs up for the Classics Club at his sister's behest—especially when he realizes how deep-rooted the club's history really is. Begrudgingly, Oreki is dragged into an investigation concerning the 45-year-old mystery that surrounds the club room. Accompanied by his fellow club members, the knowledgeable Satoshi Fukube, the stern but benign Mayaka Ibara, and the ever-curious Eru Chitanda, Oreki must combat deadlines and lack of information with resourcefulness and hidden talent, in order to not only find the truth buried beneath the dust of works created years before them, but of other small side cases as well. Based on the award-winning Koten-bu light novel series, and directed by Yasuhiro Takemoto of Suzumiya Haruhi no Shoushitsu, Hyouka shows that normal life can be full of small mysteries, be it family history, a student film, or even the withered flowers that make up a ghost story. [Written by MAL Rewrite]
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25 min/ep
EP 22/22
Violet Evergarden
The Great War finally came to an end after four long years of conflict; fractured in two, the continent of Telesis slowly began to flourish once again. Caught up in the bloodshed was Violet Evergarden, a young girl raised for the sole purpose of decimating enemy lines. Hospitalized and maimed in a bloody skirmish during the War's final leg, she was left with only words from the person she held dearest, but with no understanding of their meaning. Recovering from her wounds, Violet starts a new life working at CH Postal Services after a falling out with her new intended guardian family. There, she witnesses by pure chance the work of an "Auto Memory Doll," amanuenses that transcribe people's thoughts and feelings into words on paper. Moved by the notion, Violet begins work as an Auto Memory Doll, a trade that will take her on an adventure, one that will reshape the lives of her clients and hopefully lead to self-discovery. [Written by MAL Rewrite]
TV
25 min/ep
EP 14/13
Kino No Tabi The Beautiful World
Kino, a 15-year-old traveler, forms a bond with Hermes, a talking motorcycle. Together, they wander the lands and venture through various countries and places, despite having no clear idea of what to expect. After all, life is a journey filled with the unknown. Throughout their journeys, they encounter different kinds of customs, from the morally gray to tragic and fascinating. They also meet many people: some who live to work, some who live to make others happy, and some who live to chase their dreams. Thus, in every country they visit, there is always something to learn from the way people carry out their lives. It is not up to Kino or Hermes to decide whether these asserted values are wrong or right, as they merely assume the roles of observers within this small world. They do not attempt to change or influence the places they visit, despite how absurd these values would appear. That's because in one way or another, they believe things are fine as they are, and that "the world is not beautiful; therefore, it is." [Written by MAL Rewrite]
TV
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Chihayafuru
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata's passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society. The trio spends their idyllic childhood days playing together, until circumstances split them up. Now in high school, Chihaya has grown into a karuta freak. She aims to establish the Municipal Mizusawa High Competitive Karuta Club, setting her sights on the national championship at Omi Jingu. Reunited with the now indifferent Taichi, Chihaya's dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own. [Written by MAL Rewrite]
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