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Relife
Dismissed as a hopeless loser by those around him, 27-year-old Arata Kaizaki bounces around from one job to another after quitting his first company. His unremarkable existence takes a sharp turn when he meets Ryou Yoake, a member of the ReLife Research Institute, who offers Arata the opportunity to change his life for the better with the help of a mysterious pill. Taking it without a second thought, Arata awakens the next day to find that his appearance has reverted to that of a 17-year-old. Arata soon learns that he is now the subject of a unique experiment and must attend high school as a transfer student for one year. Though he initially believes it will be a cinch due to his superior life experience, Arata is proven horribly wrong on his first day: he flunks all his tests, is completely out of shape, and can't keep up with the new school policies that have cropped up in the last 10 years. Furthermore, Ryou has been assigned to observe him, bringing Arata endless annoyance. ReLIFE follows Arata's struggle to adjust to his hectic new lifestyle and avoid repeating his past mistakes, all while slowly discovering more about his fellow classmates. [Written by MAL Rewrite]
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25 min/ep
EP 13/13
Ao Haru Ride
Futaba Yoshioka used to be an attractive and popular middle-schooler—well liked by the opposite sex, but ostracized by the girls. Nevertheless, she was able to brush all that off, because the only opinion that truly mattered to her was that of Kou Tanaka, a classmate with whom she shared a shelter from rain once, followed by quite a few other precious and significant memories. She even succeeded at making plans to meet with the quiet and innocent boy at the summer festival, but a simple misunderstanding, and Tanaka's subsequent disappearance, left her walking the halls of her school friendless. Now in high school, Futaba is not your typical adolescent girl. Determined to become a class favorite this time, she avoids all unwanted attention and, instead of acting cute and feminine, only stands out through her tomboyish behavior and disheveled look. But still, her world is soon turned upside down when the only boy she ever liked unexpectedly comes into her life once again—except he goes by the name of Kou Mabuchi now, and it is not his name alone that has gone through a sea change. [Written by MAL Rewrite]
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Violet Evergarden
The Great War finally came to an end after four long years of conflict; fractured in two, the continent of Telesis slowly began to flourish once again. Caught up in the bloodshed was Violet Evergarden, a young girl raised for the sole purpose of decimating enemy lines. Hospitalized and maimed in a bloody skirmish during the War's final leg, she was left with only words from the person she held dearest, but with no understanding of their meaning. Recovering from her wounds, Violet starts a new life working at CH Postal Services after a falling out with her new intended guardian family. There, she witnesses by pure chance the work of an "Auto Memory Doll," amanuenses that transcribe people's thoughts and feelings into words on paper. Moved by the notion, Violet begins work as an Auto Memory Doll, a trade that will take her on an adventure, one that will reshape the lives of her clients and hopefully lead to self-discovery. [Written by MAL Rewrite]
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25 min/ep
EP 14/13
Chihayafuru
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata's passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society. The trio spends their idyllic childhood days playing together, until circumstances split them up. Now in high school, Chihaya has grown into a karuta freak. She aims to establish the Municipal Mizusawa High Competitive Karuta Club, setting her sights on the national championship at Omi Jingu. Reunited with the now indifferent Taichi, Chihaya's dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own. [Written by MAL Rewrite]
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